8/8/2023 0 Comments Huntress ror1![]() The sprite with the gun by the side seems to just be an old version, as only the one holding the gun forward is actually used.įor some reason, the class has the display name "bob". The Heavy has got 2 idle sprites, one with the gun by their side and the other holding the gun forward. The explosion deals 130% damage and stuns. ![]() This may have been reworked into the "Crowd Control" skill of the Enforcer, though rather than firing a projectile this skill just immediately detonates next to the player and has smaller range. The second skill has no name or description. The damage ranges from 0 to 230% depending on how far you are from the center of the hit enemy. Unlike the shotgun wielded by the Enforcer, this skill does not pierce, and can only hit 1 enemy. It fires a bullet with half the range of the Commando's "Double Tap" ability. The closer you are, the more damage you do, up to 230%". Its description reads "Fire your shotgun. Their basic skill is called "Blast", the same name as the basic skill of the Bandit. 2 skills are programmed for this class, 1 of which even has a name and description. The heavy class is an unused class which was later reworked into the Enforcer. Normally, you can only get 4 keycards anyways, but it's possible these may have been intended to be used on specific doors. There are sprites for keycards numbered 1 to 4. The right is some kind of rifle, which strangely has a pink outline never seen anywhere else. The left is a Santa hat, which is just a recolor of the Hero's Cap item mentioned above. There are a couple of additional unused items that don't have an object and are only sprites. The item was apparently available in one of the early demo versions. When collected it increases your HP regeneration by 0.02, slightly better than the Mysterious Vial at 0.014. Its pickup text is "It seems to be doing nothing.", which is still in reference to the website. In the files it is called "JLMG" which according to Hopoo is a reference to a website that tried to capitalize on the /agdg/ community during part of Risk of Rain's development. ![]() The effect of the Hero's Scarf did make it into the game in the form of the Energy Cell.Ī generic looking item named "Unremarkable Logo". When asked about it, Hopoo said the items would have given a special effect when you collected all of them, and that they would have appeared in the uncommon item pool even though they have a purple outline as opposed to the green outline that uncommon items have. However, judging by the pick up texts, their main purpose was to give the player stat boosts when low on health, but there is no actual code for handling this. When picked up they heal you by 35% of your max HP. There's also a "Hero's Scarf", the sprite of which was later re-purposed for the Hermit's Scarf, and a sprite for hero gloves but it's just a copy of the hero boots sprite. For unused sprites that don't fit anywhere else.Ī group of items the design and names of which are a reference to Link's usual outfit in the Legend of Zelda games.įrom left to right they are "Hero's Cap", "Hero's Garb" and "Hero's Boots".
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